HoloJam 5 Grace Period Update
holoAces -MYTH- » Devlog
===HoloJam 5 Grace Period Update===
A series of minor bugfixes and tweaks, as follows:
Bugfixes:
- Fixed a bug where the "Press [Enter]..." prompt on the title screen was still displayed after the input window had passed, and would still play its associated sound when Enter was pressed despite not advancing to the Ship Select screen
- Fixed a bug where some text would render in the wrong font during screen transitions or when certain menu items were highlighted
- Fixed a bug where Type-G's subweapon beam would be blocked by the four-eyed rectangular enemy's main body even while it was unable to be hit or damaged
- Fixed a bug where the stage clear music would persist into the High Score Entry screen, causing overlapping sounds to play
- Fixed a bug where the music from the Title screen would end and restart when transitioning to the High Score Listing screen instead of continuing to play
- Fixed a bug where dying with more than one active Drone would result in the second drone persisting in an inactive state until the game ended
Visual Tweaks:
- Messy text on Title and Ship Select screens replaced with clean fonts and resized slightly
- Game Over message display shortened from 10 seconds to 6 seconds
- Added arrows to High Score Entry screen to better communicate which directional keys would change the selected letter/digit/symbol
- Tweaked the spawn patterns of a couple small flying enemy waves that were improperly overlapping or visibly spawning on-screen
Mechanical Tweaks:
- Holding the Z/J key now continuously fires the main shot/subweapon. This was initially not the case due to plans for charge-shot functionality that was partially implemented but then cut very late in development. The overall behavior of the main shot and subweapon are unchanged, but the 15 frame (.25 second) buffer after releasing the key has also been removed to prevent an unwanted additional burst from firing under precision conditions.
- Scoring points for damaging enemies has been removed. This eliminates a degenerate scoring strategy of eliminating the boss' extra eyes and then attempting to finish it off with the weakest possible methods to maximize number of scoring hits.
- Executable name has been changed, which will cause a reset in any recorded high scores. However, due to the above change to scoring, previously recorded scores would already be no longer valid.
- Updated the manual document to further clarify controls, remove the reference to the above removed scoring feature, and clarify an already-existing but undocumented scoring mechanic (Quick Shot)
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